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>audio

>latest releases

>production, mixing and mastering

>visuals

>gallery

>logo

[2022] 3D scan edited in Blender

>headshot

[2022] 3D modeling done with Blender

>nurture

[2021] 3D modeling done with Blender

>midi

[2022] 3D scans edited in Blender

>nebula

[2020] Photo manipulation made with Photoshop

>cobweb

[2019] Scanned drawing edited in Photoshop

>foam

[2019] 3D modeling done with Blender

>heart

[2018] 3D models edited in Blender

>song artworks

>academic portfolio

Here is a collection of work done during my academic journey at SAE Institute Milan

>short film sound design

Sound design for a short film using Pro Tools Studio.

The project combines original foley recordings with the use of sounds from professional sound libraries.

Outdoor foley recordings were made with a Zoom H5 recorder and shotgun microphone, which were combined with studio recordings taken with a condenser microphone.

The final mix, including dialogue, follows the expected loudness standards for audiovisual distribution (-23 LUFS integrated loudness).

>music production

Production of an original track written by the artist, starting from his demo.

The arrangement and production of the electronic elements were done in Ableton Live 12.

Drums, vocals, bass and guitars were recorded in the studio using an SSL 4000 G+ console, using hardware such as a Distressor and Neve preamps.

The mix was entirely done in the box using Pro Tools Studio.

>game sound design (wip)

Ongoing project for the sound design of a videogame.

The sound design is being made using Ableton Live 12, combining the creation of original sounds with the use of external audio libraries.

Integration of the audio into the game engine will be done using the Audiokinetic Wwise middleware.

>contact

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